17JUL2026 - Lighthouse Explorers 001 - Notes and Discussion (COMPLETED)
17JUL2026 - Lighthouse Explorers 001 - Notes and Discussion (COMPLETED)
Please share your character experiences here for bonus XP and good group sharing!
~ Craig
Re: 17JUL2026 - Lighthouse Explorers 01 - Notes and Discussion
Linden’s Notes - Lighthouse
Other adventurers secured the dock, we are the second ship to arrive. Zombie and skeletal remains are scattered around. A beacon that is green in color helps us navigate to the docks. Only stone structures are left of this abandoned port. My party used a dingy with some provided rowers to get across the harbor. Before moving forward, we set up a code to communicate. Green light is safe, purple is danger. Tobin builds a rope ladder to scale the sea wall and at the top we encounter a zombie. It was easily dispatched and we burned the body out of concern of some kind of contagion being present.
I scout around back of the stone building where the zombie emerged from and discovered 4 skeletons in the back room. I fail a Faerie Fire attempt on the skeletons which initiated combat. Tobin is downed though I swiftly and courageously heal his wounds so he can jump back in the fight. Once the skeletons are dealt with, I search the second floor with Corim to make sure there are no other threats. Corim Find a chest with 5 Jasper stones, 5 bars of silver and magic silver mace. I cast detect magic and find that the mace has alteration magic on it. Corim keeps these.
Treasure Value
• 1 silver bar = 25 gold
• 1 Jasper stone = 50 gold
Short Rest
After a quick break, we head up the path to the lighthouse and find a spot with about a dozen skeletons laying on the ground. Skill check to sneak past them though it is close. Lighthouse seems to be dedicated to a deity of the sea, but much is defaced. Jeros locates what may be a secret door and it may need a cleric to challenge divinity to open. This door appears to be the entrance to the lighthouse. I located some information about the deity on a plaque by the statues. We also take the time to map out the immediate surroundings from this advantage point.
Defaced Statue Plaque:
"Nesirie, Goddess of the Sea, Lady of Mourning"
Magic Door Inscription:
"Let our house be a beacon to guide lost souls home"
Follow-ups
• Investigate a means to open the door and light the lighthouse
• Investigating info on the deity
• Identify the Magic Mace Jeros has
• Investigate more areas of the continent revealed (march, beach, mountains, islands, path of the river)
Other adventurers secured the dock, we are the second ship to arrive. Zombie and skeletal remains are scattered around. A beacon that is green in color helps us navigate to the docks. Only stone structures are left of this abandoned port. My party used a dingy with some provided rowers to get across the harbor. Before moving forward, we set up a code to communicate. Green light is safe, purple is danger. Tobin builds a rope ladder to scale the sea wall and at the top we encounter a zombie. It was easily dispatched and we burned the body out of concern of some kind of contagion being present.
I scout around back of the stone building where the zombie emerged from and discovered 4 skeletons in the back room. I fail a Faerie Fire attempt on the skeletons which initiated combat. Tobin is downed though I swiftly and courageously heal his wounds so he can jump back in the fight. Once the skeletons are dealt with, I search the second floor with Corim to make sure there are no other threats. Corim Find a chest with 5 Jasper stones, 5 bars of silver and magic silver mace. I cast detect magic and find that the mace has alteration magic on it. Corim keeps these.
Treasure Value
• 1 silver bar = 25 gold
• 1 Jasper stone = 50 gold
Short Rest
After a quick break, we head up the path to the lighthouse and find a spot with about a dozen skeletons laying on the ground. Skill check to sneak past them though it is close. Lighthouse seems to be dedicated to a deity of the sea, but much is defaced. Jeros locates what may be a secret door and it may need a cleric to challenge divinity to open. This door appears to be the entrance to the lighthouse. I located some information about the deity on a plaque by the statues. We also take the time to map out the immediate surroundings from this advantage point.
Defaced Statue Plaque:
"Nesirie, Goddess of the Sea, Lady of Mourning"
Magic Door Inscription:
"Let our house be a beacon to guide lost souls home"
Follow-ups
• Investigate a means to open the door and light the lighthouse
• Investigating info on the deity
• Identify the Magic Mace Jeros has
• Investigate more areas of the continent revealed (march, beach, mountains, islands, path of the river)
Grant
Linden, Aasimar Druid
Linden, Aasimar Druid
Re: 17JUL2026 - Lighthouse Explorers 01 - Notes and Discussion
Editors Note: Torbin is illiterate, he would annotate his drawings and maps if he knew how.
Jason
♫ Lutrum Bravesong - Level three bard
Torbin Houston - Level two ranger
♫ Lutrum Bravesong - Level three bard
Re: 17JUL2026 - Lighthouse Explorers 01 - Notes and Discussion
Jason
♫ Lutrum Bravesong - Level three bard
Torbin Houston - Level two ranger
♫ Lutrum Bravesong - Level three bard
Re: 17JUL2026 - Lighthouse Explorers 01 - Notes and Discussion
XP granted!Lutrum wrote: Mon Jul 20, 2026 6:53 pm Editors Note: Torbin is illiterate, he would annotate his drawings and maps if he knew how.
~ Craig